<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Template|Win32">
      <Configuration>Template</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <SccProjectName>
    </SccProjectName>
    <SccLocalPath>
    </SccLocalPath>
    <Keyword>MFCProj</Keyword>
    <ProjectGuid>{4B6F587C-7C59-4481-FBB9-CA44380D0CBF}</ProjectGuid>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>Unicode</CharacterSet>
    <PlatformToolset>v120</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseOfMfc>Dynamic</UseOfMfc>
    <PlatformToolset>v120</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <OutDir>Debug\</OutDir>
    <IntDir>Debug\</IntDir>
    <LinkIncremental>false</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\Tools.Win32;$(SolutionDir)..\Bin\Debug;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(SolutionDir)Engine;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath)</LibraryPath>
    <TargetName>$(ProjectName)D</TargetName>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <OutDir>Release\</OutDir>
    <IntDir>Release\</IntDir>
    <LinkIncremental>false</LinkIncremental>
    <ExecutablePath>$(SolutionDir)..\Tools.Win32;$(SolutionDir)..\Bin;$(ExecutablePath)</ExecutablePath>
    <IncludePath>$(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath)</LibraryPath>
    <TargetName>$(ProjectName)</TargetName>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <FunctionLevelLinking>false</FunctionLevelLinking>
      <Optimization>Disabled</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>Level3</WarningLevel>
      <MinimalRebuild>true</MinimalRebuild>
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;ENGINE_EXPORTS;_WINDLL;_USE_32BIT_TIME_T;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\Debug\</AssemblerListingLocation>
      <PrecompiledHeaderOutputFile>.\Debug\Engine.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>StdH.h</PrecompiledHeaderFile>
      <ObjectFileName>.\Debug\</ObjectFileName>
      <ProgramDataBaseFileName>.\Debug\</ProgramDataBaseFileName>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <DisableSpecificWarnings>4603;4996;4812;4333</DisableSpecificWarnings>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\Debug\Engine.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0409</Culture>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\Debug\Engine.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <LinkDLL>true</LinkDLL>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>Debug/EngineD.dll</OutputFile>
      <ImportLibrary>.\Debug\EngineD.lib</ImportLibrary>
      <AdditionalDependencies>gdi32.lib;DbgHelp.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <GenerateMapFile>true</GenerateMapFile>
      <IgnoreSpecificDefaultLibraries>libci.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
    </Link>
    <CustomBuildStep>
      <Command>copy Debug\$(TargetName).dll $(SolutionDir)..\Bin\Debug\ &gt;nul
copy Debug\$(TargetName).map $(SolutionDir)..\Bin\Debug\ &gt;nul
copy Debug\$(TargetName).lib $(SolutionDir)..\Bin\Debug\ &gt;nul</Command>
      <Message>Copying %(Filename) binaries to \Bin\Debug</Message>
      <Outputs>$(SolutionDir)..\Bin\Debug\$(TargetName).dll;%(Outputs)</Outputs>
    </CustomBuildStep>
    <PreBuildEvent>
      <Command>del $(SolutionDir)..\Bin\Debug\$(TargetName).dll /q &gt;nul</Command>
    </PreBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
      <FunctionLevelLinking>false</FunctionLevelLinking>
      <Optimization>MaxSpeed</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>Level3</WarningLevel>
      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <OmitFramePointers>false</OmitFramePointers>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;ENGINE_EXPORTS;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\Release\</AssemblerListingLocation>
      <PrecompiledHeaderOutputFile>.\Release\Engine.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>StdH.h</PrecompiledHeaderFile>
      <ObjectFileName>.\Release\</ObjectFileName>
      <ProgramDataBaseFileName>.\Release\</ProgramDataBaseFileName>
      <DisableSpecificWarnings>4603;4996;4812;4333</DisableSpecificWarnings>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\Release\Engine.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0409</Culture>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\Release\Engine.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <LinkDLL>true</LinkDLL>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OutputFile>.\Release\Engine.dll</OutputFile>
      <ImportLibrary>.\Release\Engine.lib</ImportLibrary>
      <AdditionalDependencies>odbc32.lib;odbccp32.lib;DbgHelp.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <GenerateMapFile>true</GenerateMapFile>
      <IgnoreSpecificDefaultLibraries>libci.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
    </Link>
    <CustomBuildStep>
      <Command>copy Release\$(TargetName).dll $(SolutionDir)..\Bin\ &gt;nul
copy Release\$(TargetName).map $(SolutionDir)..\Bin\ &gt;nul
copy Release\$(TargetName).lib $(SolutionDir)..\Bin\ &gt;nul</Command>
      <Message>Copying %(Filename) binaries to \Bin</Message>
      <Outputs>$(SolutionDir)..\Bin\$(TargetName).dll;%(Outputs)</Outputs>
    </CustomBuildStep>
    <PreBuildEvent>
      <Command>del $(SolutionDir)..\Bin\$(TargetName).dll /q &gt;nul</Command>
    </PreBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
    <Link>
      <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="Base\Anim.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StdH.h</PrecompiledHeaderFile>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="Base\Changeable.cpp" />
    <ClCompile Include="Base\Console.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StdH.h</PrecompiledHeaderFile>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="Base\CRC.cpp" />
    <ClCompile Include="Base\CRCTable.cpp" />
    <ClCompile Include="Base\CTString.cpp" />
    <ClCompile Include="Base\Directory.cpp" />
    <ClCompile Include="Base\ErrorReporting.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StdH.h</PrecompiledHeaderFile>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="Base\FileName.cpp" />
    <ClCompile Include="Base\IFeel.cpp" />
    <ClCompile Include="Base\Input.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StdH.h</PrecompiledHeaderFile>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="Base\Lists.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StdH.h</PrecompiledHeaderFile>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="Base\Memory.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StdH.h</PrecompiledHeaderFile>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="Base\Profiling.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StdH.h</PrecompiledHeaderFile>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="Base\ProgressHook.cpp" />
    <ClCompile Include="Base\Protection.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="Base\Registry.cpp" />
    <ClCompile Include="Base\Relations.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StdH.h</PrecompiledHeaderFile>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="Base\ReplaceFile.cpp" />
    <ClCompile Include="Base\Serial.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StdH.h</PrecompiledHeaderFile>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="Base\Shell.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StdH.h</PrecompiledHeaderFile>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="Base\ShellTypes.cpp" />
    <ClCompile Include="Base\StackDump.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StdH.h</PrecompiledHeaderFile>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="Base\Statistics.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StdH.h</PrecompiledHeaderFile>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="Base\Stream.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StdH.h</PrecompiledHeaderFile>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="Base\Synchronization.cpp" />
    <ClCompile Include="Base\Timer.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StdH.h</PrecompiledHeaderFile>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="Base\Translation.cpp" />
    <ClCompile Include="Base\Unzip.cpp" />
    <ClCompile Include="Base\Updateable.cpp" />
    <ClCompile Include="GameAgent\GameAgent.cpp" />
    <ClCompile Include="Math\Float.cpp" />
    <ClCompile Include="Math\Functions.cpp" />
    <ClCompile Include="Math\Geometry.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="Math\Geometry_DOUBLE.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="Math\Object3D.cpp" />
    <ClCompile Include="Math\Object3D_CSG.cpp" />
    <ClCompile Include="Math\Object3D_IO.cpp" />
    <ClCompile Include="Math\ObjectSector.cpp" />
    <ClCompile Include="Math\Placement.cpp" />
    <ClCompile Include="Math\Projection.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="Math\Projection_Isometric.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="Math\Projection_Parallel.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="Math\Projection_Perspective.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="Math\Projection_Simple.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="Math\Projection_Simple_DOUBLE.cpp" />
    <ClCompile Include="Math\TextureMapping.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="Graphics\Adapter.cpp" />
    <ClCompile Include="Graphics\Benchmark.cpp" />
    <ClCompile Include="Graphics\Color.cpp" />
    <ClCompile Include="Graphics\DepthCheck.cpp" />
    <ClCompile Include="Graphics\DisplayMode.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="Graphics\DrawPort.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="Graphics\DrawPort_Particles.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="Graphics\DrawPort_RenderScene.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="Graphics\Fog.cpp" />
    <ClCompile Include="Graphics\Font.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="Graphics\Gfx_Direct3D.cpp" />
    <ClCompile Include="Graphics\Gfx_Direct3D_Colors.cpp" />
    <ClCompile Include="Graphics\Gfx_Direct3D_Textures.cpp" />
    <ClCompile Include="Graphics\Gfx_OpenGL.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="Graphics\Gfx_OpenGL_Textures.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="Graphics\Gfx_wrapper.cpp" />
    <ClCompile Include="Graphics\Gfx_wrapper_Direct3D.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="Graphics\Gfx_wrapper_OpenGL.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="Graphics\GfxLibrary.cpp" />
    <ClCompile Include="Graphics\GfxProfile.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="Graphics\Graphics.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="Graphics\ImageInfo.cpp" />
    <ClCompile Include="Graphics\MultiMonitor.cpp" />
    <ClCompile Include="Graphics\Raster.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="Graphics\Shader.cpp" />
    <ClCompile Include="Graphics\ShadowMap.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="Graphics\Stereo.cpp" />
    <ClCompile Include="Graphics\Texture.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="Graphics\TextureEffects.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="Graphics\TextureRender.cpp" />
    <ClCompile Include="Graphics\ViewPort.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="Sound\SoundData.cpp" />
    <ClCompile Include="Sound\SoundDecoder.cpp" />
    <ClCompile Include="Sound\SoundLibrary.cpp" />
    <ClCompile Include="Sound\SoundMixer.cpp" />
    <ClCompile Include="Sound\SoundObject.cpp" />
    <ClCompile Include="Sound\SoundProfile.cpp" />
    <ClCompile Include="Sound\Wave.cpp" />
    <ClCompile Include="Models\EditModel.cpp" />
    <ClCompile Include="Models\MipMaker.cpp" />
    <ClCompile Include="Models\Model.cpp" />
    <ClCompile Include="Models\ModelProfile.cpp" />
    <ClCompile Include="Models\Normals.cpp" />
    <ClCompile Include="Models\RenderModel.cpp" />
    <ClCompile Include="Models\RenderModel_Mask.cpp" />
    <ClCompile Include="Models\RenderModel_View.cpp" />
    <ClCompile Include="Models\VertexGetting.cpp" />
    <ClCompile Include="World\PhysicsProfile.cpp" />
    <ClCompile Include="World\World.cpp" />
    <ClCompile Include="World\WorldCollision.cpp" />
    <ClCompile Include="World\WorldCollisionGrid.cpp" />
    <ClCompile Include="World\WorldCSG.cpp" />
    <ClCompile Include="World\WorldEditingProfile.cpp" />
    <ClCompile Include="World\WorldIO.cpp" />
    <ClCompile Include="World\WorldRayCasting.cpp" />
    <ClCompile Include="Templates\AllocationArray.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="Templates\BSP.cpp" />
    <ClCompile Include="Templates\DynamicArray.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="Templates\DynamicContainer.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="Templates\DynamicStackArray.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="Templates\LinearAllocator.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="Templates\NameTable.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="Templates\NameTable_CTFileName.cpp" />
    <ClCompile Include="Templates\NameTable_CTranslationPair.cpp" />
    <ClCompile Include="Templates\Selection.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="Templates\StaticArray.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="Templates\StaticStackArray.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="Templates\Stock.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="Templates\Stock_CAnimData.cpp" />
    <ClCompile Include="Templates\Stock_CAnimSet.cpp" />
    <ClCompile Include="Templates\Stock_CEntityClass.cpp" />
    <ClCompile Include="Templates\Stock_CMesh.cpp" />
    <ClCompile Include="Templates\Stock_CModelData.cpp" />
    <ClCompile Include="Templates\Stock_CShader.cpp" />
    <ClCompile Include="Templates\Stock_CSkeleton.cpp" />
    <ClCompile Include="Templates\Stock_CSoundData.cpp" />
    <ClCompile Include="Templates\Stock_CTextureData.cpp" />
    <ClCompile Include="Network\ActionBuffer.cpp" />
    <ClCompile Include="Network\ClientInterface.cpp" />
    <ClCompile Include="Network\CommunicationInterface.cpp" />
    <ClCompile Include="Network\Compression.cpp" />
    <ClCompile Include="Network\CPacket.cpp" />
    <ClCompile Include="Network\Diff.cpp" />
    <ClCompile Include="Network\MessageDispatcher.cpp" />
    <ClCompile Include="Network\Network.cpp" />
    <ClCompile Include="Network\NetworkMessage.cpp" />
    <ClCompile Include="Network\NetworkProfile.cpp" />
    <ClCompile Include="Network\PlayerBuffer.cpp" />
    <ClCompile Include="Network\PlayerSource.cpp" />
    <ClCompile Include="Network\PlayerTarget.cpp" />
    <ClCompile Include="Network\Server.cpp" />
    <ClCompile Include="Network\SessionState.cpp" />
    <ClCompile Include="Rendering\RenCache.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="Rendering\RendASER.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="Rendering\RendClip.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="Rendering\Render.cpp" />
    <ClCompile Include="Rendering\RenderAdding.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="Rendering\RenderBrushes.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="Rendering\RenderModels.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="Rendering\RenderProfile.cpp" />
    <ClCompile Include="Rendering\RendMisc.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="Rendering\SelectOnRender.cpp" />
    <ClCompile Include="Entities\Entity.cpp" />
    <ClCompile Include="Entities\EntityClass.cpp" />
    <ClCompile Include="Entities\EntityCollision.cpp" />
    <ClCompile Include="Entities\EntityCopying.cpp" />
    <ClCompile Include="Entities\EntityProperties.cpp" />
    <ClCompile Include="Entities\FieldBSPTesting.cpp" />
    <ClCompile Include="Entities\LastPositions.cpp" />
    <ClCompile Include="Entities\NearestPolygon.cpp" />
    <ClCompile Include="Entities\PlayerCharacter.cpp" />
    <ClCompile Include="Brushes\Brush.cpp" />
    <ClCompile Include="Brushes\BrushArchive.cpp" />
    <ClCompile Include="Brushes\BrushExport.cpp" />
    <ClCompile Include="Brushes\BrushImport.cpp" />
    <ClCompile Include="Brushes\BrushIO.cpp" />
    <ClCompile Include="Brushes\BrushMip.cpp" />
    <ClCompile Include="Brushes\BrushPolygon.cpp" />
    <ClCompile Include="Brushes\BrushSector.cpp" />
    <ClCompile Include="Brushes\BrushShadows.cpp" />
    <ClCompile Include="Brushes\BrushTriangularize.cpp" />
    <ClCompile Include="Light\LayerMaker.cpp" />
    <ClCompile Include="Light\LayerMixer.cpp" />
    <ClCompile Include="Light\LightSource.cpp" />
    <ClCompile Include="zlib\adler32.c">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="zlib\compress.c">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="zlib\deflate.c">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="zlib\infblock.c">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="zlib\infcodes.c">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="zlib\inffast.c">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="zlib\inflate.c">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="zlib\inftrees.c">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="zlib\infutil.c">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="zlib\trees.c">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="zlib\uncompr.c">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="zlib\zutil.c">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="Ska\AnimSet.cpp" />
    <ClCompile Include="Ska\Mesh.cpp" />
    <ClCompile Include="Ska\ModelInstance.cpp" />
    <ClCompile Include="Ska\RMRender.cpp" />
    <ClCompile Include="Ska\RMRenderMask.cpp" />
    <ClCompile Include="Ska\Skeleton.cpp" />
    <ClCompile Include="Ska\StringTable.cpp" />
    <ClCompile Include="Terrain\ArrayHolder.cpp" />
    <ClCompile Include="Terrain\Terrain.cpp" />
    <ClCompile Include="Terrain\TerrainArchive.cpp" />
    <ClCompile Include="Terrain\TerrainEditing.cpp" />
    <ClCompile Include="Terrain\TerrainLayer.cpp" />
    <ClCompile Include="Terrain\TerrainMisc.cpp" />
    <ClCompile Include="Terrain\TerrainRayCasting.cpp" />
    <ClCompile Include="Terrain\TerrainRender.cpp" />
    <ClCompile Include="Terrain\TerrainTile.cpp" />
    <ClCompile Include="Engine.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="StdH.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StdH.h</PrecompiledHeaderFile>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="Classes\BaseEvents.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="Classes\MovableBrushEntity.cpp" />
    <ClCompile Include="Classes\MovableEntity.cpp" />
    <ClCompile Include="Classes\MovableModelEntity.cpp" />
    <ClCompile Include="Base\Parser.cpp" />
    <ClCompile Include="Classes\PlayerEntity.cpp" />
    <ClCompile Include="Base\SCANNER.CPP" />
    <ClCompile Include="Ska\smcPars.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="Ska\Smcscan.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
      </PrecompiledHeader>
    </ClCompile>
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="Base\Anim.h" />
    <ClInclude Include="Base\Assert.h" />
    <ClInclude Include="Base\Base.h" />
    <ClInclude Include="Base\Changeable.h" />
    <ClInclude Include="Base\ChangeableRT.h" />
    <ClInclude Include="Base\Console.h" />
    <ClInclude Include="Base\Console_internal.h" />
    <ClInclude Include="Base\CRC.h" />
    <ClInclude Include="Base\CRCTable.h" />
    <ClInclude Include="Base\CTString.h" />
    <ClInclude Include="Base\ErrorReporting.h" />
    <ClInclude Include="Base\ErrorTable.h" />
    <ClInclude Include="Base\FileName.h" />
    <ClInclude Include="Base\GroupFile.h" />
    <ClInclude Include="Base\IFeel.h" />
    <ClInclude Include="Base\Input.h" />
    <ClInclude Include="Base\KeyNames.h" />
    <ClInclude Include="Base\Lists.h" />
    <ClInclude Include="Base\Memory.h" />
    <ClInclude Include="Base\ParsingSymbols.h" />
    <ClInclude Include="Base\Profiling.h" />
    <ClInclude Include="Base\ProfilingEnabled.h" />
    <ClInclude Include="Base\ProgressHook.h" />
    <ClInclude Include="Base\Protection.h" />
    <ClInclude Include="Base\Registry.h" />
    <ClInclude Include="Base\Relations.h" />
    <ClInclude Include="Base\ReplaceFile.h" />
    <ClInclude Include="Base\Serial.h" />
    <ClInclude Include="Base\Shell.h" />
    <ClInclude Include="Base\Shell_internal.h" />
    <ClInclude Include="Base\Statistics.h" />
    <ClInclude Include="Base\Statistics_Internal.h" />
    <ClInclude Include="Base\Stream.h" />
    <ClInclude Include="Base\Synchronization.h" />
    <ClInclude Include="Base\Timer.h" />
    <ClInclude Include="Base\Translation.h" />
    <ClInclude Include="Base\TranslationPair.h" />
    <ClInclude Include="Base\Types.h" />
    <ClInclude Include="Base\Unzip.h" />
    <ClInclude Include="Base\Updateable.h" />
    <ClInclude Include="Base\UpdateableRT.h" />
    <ClInclude Include="GameAgent\GameAgent.h" />
    <ClInclude Include="Math\AABBox.h" />
    <ClInclude Include="Math\FixInt.h" />
    <ClInclude Include="Math\Float.h" />
    <ClInclude Include="Math\Functions.h" />
    <ClInclude Include="Math\Geometry.h" />
    <ClInclude Include="Math\Matrix.h" />
    <ClInclude Include="Math\OBBox.h" />
    <ClInclude Include="Math\Object3D.h" />
    <ClInclude Include="Math\Placement.h" />
    <ClInclude Include="Math\Plane.h" />
    <ClInclude Include="Math\Projection.h" />
    <ClInclude Include="Math\Projection_DOUBLE.h" />
    <ClInclude Include="Math\Quaternion.h" />
    <ClInclude Include="Math\TextureMapping.h" />
    <ClInclude Include="Math\Vector.h" />
    <ClInclude Include="Graphics\Adapter.h" />
    <ClInclude Include="Graphics\Color.h" />
    <ClInclude Include="Graphics\DisplayMode.h" />
    <ClInclude Include="Graphics\DrawPort.h" />
    <ClInclude Include="Graphics\Fog.h" />
    <ClInclude Include="Graphics\Fog_internal.h" />
    <ClInclude Include="Graphics\Font.h" />
    <ClInclude Include="Graphics\Gfx_wrapper.h" />
    <ClInclude Include="Graphics\GfxLibrary.h" />
    <ClInclude Include="Graphics\GfxProfile.h" />
    <ClInclude Include="Graphics\gl_functions.h" />
    <ClInclude Include="Graphics\gl_types.h" />
    <ClInclude Include="Graphics\ImageInfo.h" />
    <ClInclude Include="Graphics\MultiMonitor.h" />
    <ClInclude Include="Graphics\OpenGL.h" />
    <ClInclude Include="Graphics\Raster.h" />
    <ClInclude Include="Graphics\RenderPoly.h" />
    <ClInclude Include="Graphics\RenderScene.h" />
    <ClInclude Include="Graphics\Shader.h" />
    <ClInclude Include="Graphics\ShadowMap.h" />
    <ClInclude Include="Graphics\Stereo.h" />
    <ClInclude Include="Graphics\Texture.h" />
    <ClInclude Include="Graphics\TextureEffects.h" />
    <ClInclude Include="Graphics\Vertex.h" />
    <ClInclude Include="Graphics\ViewPort.h" />
    <ClInclude Include="Sound\al_functions.h" />
    <ClInclude Include="Sound\DSound.h" />
    <ClInclude Include="Sound\eax.h" />
    <ClInclude Include="Sound\SoundData.h" />
    <ClInclude Include="Sound\SoundDecoder.h" />
    <ClInclude Include="Sound\SoundLibrary.h" />
    <ClInclude Include="Sound\SoundListener.h" />
    <ClInclude Include="Sound\SoundObject.h" />
    <ClInclude Include="Sound\SoundProfile.h" />
    <ClInclude Include="Sound\Wave.h" />
    <ClInclude Include="Models\EditModel.h" />
    <ClInclude Include="Models\MipMaker.h" />
    <ClInclude Include="Models\Model.h" />
    <ClInclude Include="Models\Model_internal.h" />
    <ClInclude Include="Models\ModelData.h" />
    <ClInclude Include="Models\ModelObject.h" />
    <ClInclude Include="Models\ModelProfile.h" />
    <ClInclude Include="Models\Normals.h" />
    <ClInclude Include="Models\RenderModel.h" />
    <ClInclude Include="Models\RenderModel_internal.h" />
    <ClInclude Include="Templates\AllocationArray.h" />
    <ClInclude Include="Templates\BSP.h" />
    <ClInclude Include="Templates\BSP_internal.h" />
    <ClInclude Include="Templates\DynamicArray.h" />
    <ClInclude Include="Templates\DynamicContainer.h" />
    <ClInclude Include="Templates\DynamicStackArray.h" />
    <ClInclude Include="Templates\LinearAllocator.h" />
    <ClInclude Include="Templates\NameTable.h" />
    <ClInclude Include="Templates\NameTable_CTFileName.h" />
    <ClInclude Include="Templates\NameTable_CTranslationPair.h" />
    <ClInclude Include="Templates\Selection.h" />
    <ClInclude Include="Templates\StaticArray.h" />
    <ClInclude Include="Templates\StaticStackArray.h" />
    <ClInclude Include="Templates\Stock.h" />
    <ClInclude Include="Templates\Stock_CAnimData.h" />
    <ClInclude Include="Templates\Stock_CAnimSet.h" />
    <ClInclude Include="Templates\Stock_CEntityClass.h" />
    <ClInclude Include="Templates\Stock_CMesh.h" />
    <ClInclude Include="Templates\Stock_CModelData.h" />
    <ClInclude Include="Templates\Stock_CShader.h" />
    <ClInclude Include="Templates\Stock_CSkeleton.h" />
    <ClInclude Include="Templates\Stock_CSoundData.h" />
    <ClInclude Include="Templates\Stock_CTextureData.h" />
    <ClInclude Include="Rendering\Render.h" />
    <ClInclude Include="Rendering\Render_internal.h" />
    <ClInclude Include="Rendering\RenderProfile.h" />
    <ClInclude Include="Entities\Entity.h" />
    <ClInclude Include="Entities\EntityClass.h" />
    <ClInclude Include="Entities\EntityCollision.h" />
    <ClInclude Include="Entities\EntityEvent.h" />
    <ClInclude Include="Entities\EntityPointer.h" />
    <ClInclude Include="Entities\EntityProperties.h" />
    <ClInclude Include="Entities\FieldSettings.h" />
    <ClInclude Include="Entities\InternalClasses.h" />
    <ClInclude Include="Entities\LastPositions.h" />
    <ClInclude Include="Entities\PlayerCharacter.h" />
    <ClInclude Include="Entities\Precaching.h" />
    <ClInclude Include="Entities\ShadingInfo.h" />
    <ClInclude Include="Brushes\Brush.h" />
    <ClInclude Include="Brushes\BrushArchive.h" />
    <ClInclude Include="Brushes\BrushBase.h" />
    <ClInclude Include="Brushes\BrushTransformed.h" />
    <ClInclude Include="Network\ActionBuffer.h" />
    <ClInclude Include="Network\ClientInterface.h" />
    <ClInclude Include="Network\CommunicationInterface.h" />
    <ClInclude Include="Network\Compression.h" />
    <ClInclude Include="Network\CPacket.h" />
    <ClInclude Include="Network\Diff.h" />
    <ClInclude Include="Network\LevelChange.h" />
    <ClInclude Include="Network\MessageDispatcher.h" />
    <ClInclude Include="Network\Network.h" />
    <ClInclude Include="Network\NetworkMessage.h" />
    <ClInclude Include="Network\NetworkProfile.h" />
    <ClInclude Include="Network\PlayerBuffer.h" />
    <ClInclude Include="Network\PlayerSource.h" />
    <ClInclude Include="Network\PlayerTarget.h" />
    <ClInclude Include="Network\Server.h" />
    <ClInclude Include="Network\SessionSocket.h" />
    <ClInclude Include="Network\SessionState.h" />
    <ClInclude Include="Light\Shadows_internal.h" />
    <ClInclude Include="Light\Gradient.h" />
    <ClInclude Include="Light\LensFlares.h" />
    <ClInclude Include="Light\LightSource.h" />
    <ClInclude Include="zlib\deflate.h" />
    <ClInclude Include="zlib\infblock.h" />
    <ClInclude Include="zlib\infcodes.h" />
    <ClInclude Include="zlib\inffast.h" />
    <ClInclude Include="zlib\inffixed.h" />
    <ClInclude Include="zlib\inftrees.h" />
    <ClInclude Include="zlib\infutil.h" />
    <ClInclude Include="zlib\trees.h" />
    <ClInclude Include="zlib\zconf.h" />
    <ClInclude Include="zlib\zlib.h" />
    <ClInclude Include="zlib\zutil.h" />
    <ClInclude Include="Ska\AnimSet.h" />
    <ClInclude Include="Ska\Mesh.h" />
    <ClInclude Include="Ska\ModelInstance.h" />
    <ClInclude Include="Ska\ParsingSmbs.h" />
    <ClInclude Include="Ska\Render.h" />
    <ClInclude Include="Ska\Skeleton.h" />
    <ClInclude Include="Ska\StringTable.h" />
    <ClInclude Include="World\PhysicsProfile.h" />
    <ClInclude Include="World\World.h" />
    <ClInclude Include="World\WorldCollision.h" />
    <ClInclude Include="World\WorldEditingProfile.h" />
    <ClInclude Include="World\WorldRayCasting.h" />
    <ClInclude Include="World\WorldSettings.h" />
    <ClInclude Include="Terrain\ArrayHolder.h" />
    <ClInclude Include="Terrain\Terrain.h" />
    <ClInclude Include="Terrain\TerrainArchive.h" />
    <ClInclude Include="Terrain\TerrainEditing.h" />
    <ClInclude Include="Terrain\TerrainLayer.h" />
    <ClInclude Include="Terrain\TerrainMisc.h" />
    <ClInclude Include="Terrain\TerrainRayCasting.h" />
    <ClInclude Include="Terrain\TerrainRender.h" />
    <ClInclude Include="Terrain\TerrainTile.h" />
    <ClInclude Include="Build.h" />
    <ClInclude Include="CurrentVersion.h" />
    <ClInclude Include="Engine.h" />
    <ClInclude Include="GameShell.h" />
    <ClInclude Include="Sound\ov_functions.h" />
    <ClInclude Include="StdH.h" />
  </ItemGroup>
  <ItemGroup>
    <CustomBuild Include="Base\CTString.inl">
      <FileType>Document</FileType>
    </CustomBuild>
    <CustomBuild Include="Base\ListIterator.inl">
      <FileType>Document</FileType>
    </CustomBuild>
    <CustomBuild Include="Base\Lists.inl">
      <FileType>Document</FileType>
    </CustomBuild>
    <CustomBuild Include="Base\Priority.inl">
      <FileType>Document</FileType>
    </CustomBuild>
    <CustomBuild Include="Base\Timer.inl">
      <FileType>Document</FileType>
    </CustomBuild>
    <CustomBuild Include="Math\Clipping.inl">
      <FileType>Document</FileType>
    </CustomBuild>
    <CustomBuild Include="Math\Geometry.inl">
      <FileType>Document</FileType>
    </CustomBuild>
    <CustomBuild Include="Base\FLEX.SKL">
      <FileType>Document</FileType>
    </CustomBuild>
    <CustomBuild Include="Base\Parser.y">
      <FileType>Document</FileType>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pushd $(SolutionDir)
bison -o$(ProjectName)/Base/Parser.c $(ProjectName)/Base/Parser.y -d
popd
copy %(RootDir)%(Directory)\Parser.c %(RootDir)%(Directory)\Parser.cpp  
del %(RootDir)%(Directory)\Parser.c /q</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating shell parser source</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)\Parser.cpp;%(RootDir)%(Directory)\Parser.h;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">pushd $(SolutionDir)
bison -o$(ProjectName)/Base/Parser.c $(ProjectName)/Base/Parser.y -d
popd
copy %(RootDir)%(Directory)\Parser.c %(RootDir)%(Directory)\Parser.cpp  
del %(RootDir)%(Directory)\Parser.c /q</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating shell parser source</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)\Parser.cpp;%(RootDir)%(Directory)\Parser.h;%(Outputs)</Outputs>
    </CustomBuild>
    <CustomBuild Include="Base\Scanner.l">
      <FileType>Document</FileType>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">flex -o%(RootDir)%(Directory)\Scanner.cpp -S%(RootDir)%(Directory)\Flex.skl %(RootDir)%(Directory)\Scanner.l</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating shell scanner source</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)\Scanner.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">flex -o%(RootDir)%(Directory)\Scanner.cpp -S%(RootDir)%(Directory)\Flex.skl %(RootDir)%(Directory)\Scanner.l</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating shell scanner source</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)\Scanner.cpp;%(Outputs)</Outputs>
    </CustomBuild>
    <CustomBuild Include="Ska\smcFlex.skl">
      <FileType>Document</FileType>
    </CustomBuild>
    <CustomBuild Include="Ska\smcPars.y">
      <FileType>Document</FileType>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">pushd $(SolutionDir)
bison -psyy -o$(ProjectName)/Ska/smcPars.c $(ProjectName)/Ska/smcPars.y -d
popd
copy %(RootDir)%(Directory)\smcPars.c %(RootDir)%(Directory)\smcPars.cpp  
del %(RootDir)%(Directory)\smcPars.c /q</Command>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)\smcPars.cpp;%(RootDir)%(Directory)\smcPars.h;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">pushd $(SolutionDir)
bison -psyy -o$(ProjectName)/Ska/smcPars.c $(ProjectName)/Ska/smcPars.y -d
popd
copy %(RootDir)%(Directory)\smcPars.c %(RootDir)%(Directory)\smcPars.cpp  
del %(RootDir)%(Directory)\smcPars.c /q</Command>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)\smcPars.cpp;%(RootDir)%(Directory)\smcPars.h;%(Outputs)</Outputs>
    </CustomBuild>
    <CustomBuild Include="Ska\smcScan.l">
      <FileType>Document</FileType>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">flex -o%(RootDir)%(Directory)\smcScan.cpp -S%(RootDir)%(Directory)\smcFlex.skl %(RootDir)%(Directory)\smcScan.l</Command>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)\smcScan.cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">flex -o%(RootDir)%(Directory)\smcScan.cpp -S%(RootDir)%(Directory)\smcFlex.skl %(RootDir)%(Directory)\smcScan.l</Command>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)\smcScan.cpp;%(Outputs)</Outputs>
    </CustomBuild>
    <CustomBuild Include="Classes\BaseEvents.es">
      <FileType>Document</FileType>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir)
ecc Engine/Classes/%(Filename).es </Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Engine/Classes/%(Filename).es</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Classes/%(Filename).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir)
ecc Engine/Classes/%(Filename).es </Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Engine/Classes/%(Filename).es</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Classes/%(Filename).cpp;%(Outputs)</Outputs>
    </CustomBuild>
    <CustomBuild Include="Classes\MovableBrushEntity.es">
      <FileType>Document</FileType>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir)
ecc Engine/Classes/%(Filename).es </Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Engine/Classes/%(Filename).es</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Classes/%(Filename).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir)
ecc Engine/Classes/%(Filename).es </Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Engine/Classes/%(Filename).es</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Classes/%(Filename).cpp;%(Outputs)</Outputs>
    </CustomBuild>
    <CustomBuild Include="Classes\MovableEntity.es">
      <FileType>Document</FileType>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir)
ecc Engine/Classes/%(Filename).es </Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Engine/Classes/%(Filename).es</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Classes/%(Filename).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir)
ecc Engine/Classes/%(Filename).es </Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Engine/Classes/%(Filename).es</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Classes/%(Filename).cpp;%(Outputs)</Outputs>
    </CustomBuild>
    <CustomBuild Include="Classes\MovableModelEntity.es">
      <FileType>Document</FileType>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir)
ecc Engine/Classes/%(Filename).es </Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Engine/Classes/%(Filename).es</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Classes/%(Filename).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir)
ecc Engine/Classes/%(Filename).es </Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Engine/Classes/%(Filename).es</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Classes/%(Filename).cpp;%(Outputs)</Outputs>
    </CustomBuild>
    <CustomBuild Include="Classes\PlayerEntity.es">
      <FileType>Document</FileType>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">cd $(SolutionDir)
ecc Engine/Classes/%(Filename).es </Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Engine/Classes/%(Filename).es</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Classes/%(Filename).cpp;%(Outputs)</Outputs>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">cd $(SolutionDir)
ecc Engine/Classes/%(Filename).es </Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Engine/Classes/%(Filename).es</Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Classes/%(Filename).cpp;%(Outputs)</Outputs>
    </CustomBuild>
    <CustomBuild Include="ReadMe.txt" />
    <CustomBuild Include="..\..\Flesh\Help\ShellSymbols.txt" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>