/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #ifndef SE_INCL_MENU_STUFF_H #define SE_INCL_MENU_STUFF_H #ifdef PRAGMA_ONCE #pragma once #endif extern INDEX ctGameTypeRadioTexts; extern CTString astrNoYes[2]; extern CTString astrWeapon[4]; extern CTString astrComputerInvoke[2]; extern CTString astrCrosshair[8]; extern CTString astrMaxPlayersRadioTexts[15]; extern CTString astrGameTypeRadioTexts[20]; extern CTString astrDifficultyRadioTexts[6]; extern CTString astrSplitScreenRadioTexts[4]; extern CTString astrDisplayPrefsRadioTexts[4]; extern CTString astrDisplayAPIRadioTexts[2]; extern CTString astrBitsPerPixelRadioTexts[3]; extern CTString astrFrequencyRadioTexts[4]; extern CTString astrSoundAPIRadioTexts[3]; ULONG GetSpawnFlagsForGameType(INDEX iGameType); BOOL IsMenuEnabled(const CTString &strMenuName); #endif /* include-once check. */